![]() ![]() ![]() The story, I forgive a few plot holes, and stupid ideas, after all I thought the game was funny and it did make me laugh. It just made puzzles more interesting and innovative to me, it was a unique experience again adding to the experience. ![]() I never really cared that they were different. The controls although difficult at first are rather easy to understand and comprehend. Either way the "graphics" give me a surreal experience that the 2D graphics didn't offer in the same way. As for graphics, I grow up with video games, I've seen far worse, in that time everything was going "real" 3D and it may not have been the top of the list but it will never reach the bottom. Realistically the only reason some people hate Escape is because of it's graphics, it's controls. Nor am I, but seriously the game was great for an episodic adventure, even if they reused graphics, they clearly had to cut corners and have experienced Lucas Arts staff collaborate with experienced TTG staff to make this project even possible. There's underlying genius behind the games graphics that critics and Joe and Sally may not realize, but they're not game designers most likely. You can't really expect much better from an episodic game either. I'm a happy costumer who ran the game on low quality and played it through. I like all the games about equally but I really don't care for all the damn map puzzles at the beginning of Tales.I started replaying it recently and stopped because I reached my mapium potential.Īs for the graphics I thought they were great, better yet the game actually ran on my computer. ![]()
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